Tuesday, April 10, 2012

Itemization in 1.2

Wanted to call attention to this thread on the PTS forums by Georg Zoeller explaining precisely how itemization 1.2 works.

A few things I thought were noteworthy on a quick first-read:
-Black Hole gear cannot be reverse engineered for patterns (but Campaign gear can)
-Black Hole gear has no set bonus, but Campaign gear does AND it's the same as the current Tier 1 set bonuses
-Warzone Commendations can be traded in for Rated Warzone Commendations

1.2 to Arrive Thursday

Update to my previous post: 1.2 will be coming out this Thursday.

This Wait Is 1.2 Long

So no 1.2 today, despite the latest "official" rumors that it's due out this week.  But that's alright, it'll give us a lil more time to test Ginnai's parser and the new content.

I hit level/grade/whatever 45 in STO and have been having fun with the STF missions meanwhile.  My wife and I have been playing Wakfu in bits too.

Friday, April 6, 2012

MoX Raid Meters

Ginnai made a post on the PTS forums formally releasing his raid-wide meters to the public: http://www.swtor.com/community/showthread.php?t=394608

Edit: Find the actual parser on our guild website here.

STO and Tera and Wakfu, Oh My!

Continuing my free-to-play MMO binge to kill time until 1.2: I discovered yesterday that Wakfu's already been out for a little while (since late February).  Wakfu's a pseudo-sequel to an MMO called Dofus that's made by a French developer.  There's also a pretty badass French cartoon based on Wakfu/Dofus that I've been slowly watching, so I've been looking forward to the US release of the Wakfu MMO for a while now--didn't realize it was already out.

But being as I'm still enraptured by STO and plan on playing the Tera weekend beta a bit with Callsign, it's gonna be on the back burner for a lil bit still.  I actually managed to convince my wife to give it a try to tell me what she thinks since I won't have much time yet to play it.  She seems to like it so far.

In other news, we raided up to a few attempts at the second boss of the new raid on the PTS last night.  We didn't finish it off, but pinned down the mechanics on the first part of the fight.  The first boss went a lot smoother when we stopped trying to move everyone around and had everybody who's on a particular boss stay in the same area and have only the tanks switch spots when they need to switch (so the tanks switch sides but each boss itself ends up staying in the same area).  On the tank bosses we managed to figure out quickly that everyone needs to stand on the tank, and then hide under the shields when the adds show up (ie don't destroy the shield generator, either single target the adds down or AOE knockback them so they can be AOE'd away from the shield generator).  Aside from that it's a matter of not-standing-in-fire and managing the dot that the lightning tank guy puts on the tank.

Sunday, April 1, 2012

Super Denova

We finally got things together to try out the new raid on the PTS tonight.  Bad news was I had to heal.  I haven't raid healed since I played a Resto Shaman in WoW in WotLK like three years ago.  I was a bit rusty.

Spent time trying to figure out Zorn and Toth on Normal Mode.  Between me having to heal and Evo having got the wrong character copied over, we had some trouble with it.

Almost more importantly, we got to beta test Ginnai's damage meters.  He's got a really slick interface that collects, parses, then displays the logs of everyone in the raid as their logs are generated.  There is, of course, plenty of bugs to work out and it's far from finished, but it's already showing some interesting data.