Thursday, March 22, 2012

Black Hole Blues Revisited

Turns out my previous post about Black Hole comms is incorrect.  They only come from a weekly in the new daily area; the new dailies drop the existing daily commendations.  My bad.

Legacy Level 50

Well, finally got there.

As I've been planning, went and submitted the following ticket in game:

"Remember back at the Guild Summit a few weeks ago, during the panel discussion someone asked a question regarding the legacy level cap? That was Darkhorse, the GM of my guild, Memories of Xendor. He referred to a player who was already in the late 40s. That's me.

I just hit legacy level 50, I presume I'm among the first thereto. I'd like to celebrate by making a humble request to the developers if you wouldn't mind passing this along: could we get just a few more character slots per server, perhaps as a legacy reward or something? Some friends are rolling new Republic characters (on this server to retain their legacy level) and I'd like to be able to join them, but I have 8 Empire characters on this server--one of each advanced class--all of whom I've invested in heavily to reach this legacy level."

Might go post something on the forums about it too.



UPDATE: Heh, someone in this thread I posted on the server forums asked what my total /played is.  These are the current totals:
Voltaren - 11 Days, 16 Hours, 15 Minutes
Seroquel - 6 Days, 15 Hours, 42 Minutes
Zofran - 9 Days 16 Hours, 32 Minutes
Lanoxin - 5 Days, 5 Hours, 47 Minutes
Abraxane - 7 Days, 1 Hour, 31 Minutes
Lasix - 5 Days, 10 Hours, 50 Minutes
Lantus - 1 Day, 21 Hours, 57 Minutes
Desyrel - 1 Day, 7 Hours, 4 Minutes
Total - 48 Days, 23 Hours, 38 Minutes

Tuesday, March 20, 2012

Black Hole Blues

Raiding morale is a little low in the guild today; forays into the PTS have discovered that the next "tier" of gear consists of two stages, Black Hole and Campaign.

The former, Black Hole gear, comes from commendations rewarded from completing the new Corellia dailies and also from Nightmare Karagga's Palace (and presumably from somewhere in the new raid).  This gear is a full step up from Rakata gear, which is causing a bit of a stir in the guild because this essential means that daily gear will soon be outclassing the current top-tier stuff.  I agree that it's disappointing; I was hoping they wouldn't go the WoW route of completely invalidating the last patch's gear every new content update, but it seems that's their plan.

The Campaign gear presumably comes from Nightmare Mode of the new raid.

Also, Battlemaster gear in 1.2 will have no Valor Rank requirements, so I feel all that grinding I did on Lasix may have gone to waste.  Just stockpiling WZ comms now.  Might get BM gear for all my characters eventually.

In other news, our resident programming wizard, Ginnai, has already made some excellent progress on putting together some damage meters.  Here's an example of what it looks like so far: http://www.viper37.com/img/SWTOR_dmg_2.jpg

Monday, March 19, 2012

Testing My Patience

Did a lil fooling around on the PTS last night with Darkhorse, trying to get the holy grail promised in the patch notes for people who make it through Chapter 1.

There's a lot of really strange bugs that are present on the PTS now, chiefly issues with the sound--got to a point where everything was quiet except for random bits of ambient noise, every seventh or so footstep, and the grunts characters make during combat (which was pretty funny during PvP).  Huttball was bugged so that if Frogdogs scored 6 points the game wouldn't end, which required either letting the timer run out or scoring 7 points and then letting the Rotworms score 6.

The new Warzone was kinda neat too.

I was playing a Mercenary, and the change to the activation time on Power Shot was seriously aggravating.  For the 5 levels I didn't have Muzzle Fluting (and for the additional 3 levels it will take to max out the talent that reduces pushback) I was going nuts until I realized it's actually significantly more DPS to just spam Rapid Shots instead.

Played around with the UI a bunch too, trying to get back to what I last used in my WoW days.

Saturday, March 17, 2012

Commentary on 1.2 Changes to Hybrid Powertech and Sorcerer Specs

(The following is a post I made on the MoX Facebook page that I felt was worthy of highlighting in a blog post.)

And to follow up on that, I strongly agree that nerfing hybrid specs like this without a solid given reason is a very, very poor design decision. Deconstructing styles of play simply because they weren't intended discourages creative and competitive gameplay, needlessly homogenizes the experience, and, in my opinion, reinforces arguments that the people who run the game are doing so in spite of their playerbase and not in service thereto. I sincerely hope there is eventually given a reason as to why Parakeet had to go, since it's definitely far from OP. Likewise, nerfing hybrid Madness, which was the best spec for PvE by an infinitesimally small margin, sends the message that they aren't interested in tolerating any other ways to play their game other than the way they want it played. Extremely disappointing changes in the name of class balance to say the least.

Friday, March 16, 2012

1.2 Patch Notes

1.2 patch notes are now available: http://www.swtor.com/test-center/patchnotes

Minmaxing Abraxane

This post is just for some personal notes for minmaxing Abraxane.
Based on the current available version of Simulation for Sorcerer available at http://sithwarrior.com/forums/Thread-Simulationcraft-for-Sage-Sorcerer

Default scale factors for full Rakata:
Will - 1.1156
Crit - 0.6777
Alacrity - 0.3061
Power - 1
Force Power - .9962
Surge - .7936

Scale factors for current gear stats on Abraxane:
Will - 1.1164
Crit - 0.6755
Alacrity - 0.3055
Power - 1
Force Power - .9984
Surge - .7954

Very tiny differences.  Not surprising; I'm close to full Rakata.

By these scale factors, BIS item enhancements are:
Mod - Advanced Aptitude Mod 25; available on
-Rakata Force-Mystic's Gloves/Rakata Stalker's Handwraps (Annihilation Droid XRR-3; SI token)
-Rakata Force-Mystic's Headgear/Rakata Stalker's Headgear (Bonethrasher; SI token)
Enhancement - Advanced Adept Enhancement 25; available on
-Nothing apparently
-Just saw it drop from Jarg & Sorno

Haven't checked Battlemaster gear for Mods or Enhancements but I'm not willing to commit to getting Battlemaster on this character just for the item enhancements.