Friday, February 10, 2012

The story so far...

In the spirit of my old, long-abandoned FFXI blog (http://kurohyou-ffxi.livejournal.com/) and of embracing a multimedia approach to gaming, I thought I'd set up a blog for my burgeoning SWTOR career.  So here we are.

My SWTOR story actually starts over a year ago.  The day before DC Universe Online was released I happened to catch TotalBiscuit's first impression video and was intrigued enough to pick it up.  As is keen to my quick-paced leveling zealotry I was amongst the first to max level (which wasn't a great feat, took like a day and a half) and managed to find a guild on the forums recruiting for serious endgame.  I soon discovered that these guys were also fast levelers and I fell into the core officership of Heroic Evolution.  Fast forward a few months the guild disbanded because the "endgame" content was too easy and we were literally recruiting people every night to fill raid spots because people were quitting the game because the content was too easy.  By the time it fell apart it was basically being co-led by myself and a guy called Jaeve, whom I became good friends with.  We came up with the idea of setting up a guild for SWTOR as the DCUO one was falling apart, and this was my first notion of interest in SWTOR.  A few months later he convinced me to start again in WoW and join a guild of friends he had played a long time with called Espionage.

Fast forward again to the start of the beta weekends for SWTOR.  I'd since quit WoW, but the guys at Espionage had casually set up a guild for SWTOR as well.  I played through the first couple weekends with them before I realized they weren't planning on playing SWTOR seriously; the beta had really sold me on the game and being as I had no MMO commitment I'd set myself to seriously undertaking the game.

I found myself having to quickly try to find an endgame-focused guild with only a few weeks to release.  I ran a search through Bioware's guild site for PvE-focused guilds and took candidates that had ~50ish members.  Thus I joined Last Resort.

Last Resort was very promising at first.  The guild meeting held the week before release had 40 members crammed into the guild's Mumble server.  There were so many people, most of us were actually worried about getting into the guild's serious-focused 16-man (which is now tragically ironic after the fact).  About 2.5 weeks after the start of early access I was the 7th member of Last Resort to hit 50 on my mercenary (which I'd been asked to play since we were slated to have the least thereof)--at ~4 days, 16 hours /played.  About a week later we had enough to wade into 8-man raids.  We ran our first raid on a normal scheduled raid night, however we ended up doing another, more successful raid the next day on an unscheduled night--which was the first half of the guild-ending drama that would ensue.  Later that same night the officers declared that they were taking over leadership from BigDaddy, the guild's leader who had been a bit behind in leveling due to real life factors affecting his game time.

Unfortunately the officers made this little coup without checking to see if most of us raiders were okay with it.  See, the vast majority of us who were now 50 super-quickly and were serious raiders were not new to MMO endgame, and most of us recognized that this was not a positive turn of events.  I myself had personally experienced an officer coup way way back during and shortly after the LotRO beta when I'd tried to put together an endgame guild.  Callsign, Minch, and myself quickly figured out a conspiracy was afoot, and we had enough like-minded raiders to split off under BigDaddy's continued leadership to form Remedy.  As Last Resort fell apart, a few of the officers left to join Gallowglass.  The Last Resort remainders reformed originally as Carebears and then reformed once more into what is now Fate of the Unwanted.

As Remedy we had a very cohesive and talented group--for a few weeks.  BigDaddy was the guild's administrator while Callsign was handed the reigns as raid leader.  We progressed well (as far as 4/5 Nightmare mode EV), but things started to go awry when BigDaddy mysteriously left the guild.  We discovered a few days later that he had sold his account.

Now Callsign was a reasonably effectively raid leader, but not a very capable guild administrator.  I offered to take over GM but he insisted on taking it on himself and things quickly slid downhill without any organization, recruitment, or any guideline structure for rules etc., and Callsign's inability or unwillingness combined with him starting up classes set the stage for the guild to crumble.  (I still <3 ya Callsign though.)

So on to the guild hunt I went.  I ended up joining Challenge Accepted, who asked me to go sniper.  I've been with them for a few weeks now.  Unfortunately I joined in that nebulous period where they were trying to transition into 16-mans, but with paltry recruitment and iffy attendance they decided to default to 8-mans and I'm finding myself chronically benched.

So this history ends kind of abruptly.  It's not as detailed as I had imagined it would be, but that's the gist of it so far.  I hope it wasn't boring enough to scare off too many readers.  Going to put together another, hopefully more meaningful post shortly detailing my character exploits thus far and my first impressions on SWTOR itself.

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