Saturday, March 17, 2012

Commentary on 1.2 Changes to Hybrid Powertech and Sorcerer Specs

(The following is a post I made on the MoX Facebook page that I felt was worthy of highlighting in a blog post.)

And to follow up on that, I strongly agree that nerfing hybrid specs like this without a solid given reason is a very, very poor design decision. Deconstructing styles of play simply because they weren't intended discourages creative and competitive gameplay, needlessly homogenizes the experience, and, in my opinion, reinforces arguments that the people who run the game are doing so in spite of their playerbase and not in service thereto. I sincerely hope there is eventually given a reason as to why Parakeet had to go, since it's definitely far from OP. Likewise, nerfing hybrid Madness, which was the best spec for PvE by an infinitesimally small margin, sends the message that they aren't interested in tolerating any other ways to play their game other than the way they want it played. Extremely disappointing changes in the name of class balance to say the least.

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