I've been playing Far Cry 3 lately and enjoying it for the most part, but the more I play it the more it worries me.
Far
Cry 3 is the epitome of the science of modern game design. It's also
the next logical step in open-world sandbox-style games after Skyrim,
and it certainly bears a lot of the marks of its influence. Everything
about this game is designed to keep you playing a little bit longer: XP
based character progression, tons of collectables, hunting for crafting
materials, tiny bits of treasure scattered everywhere that trickle
slowly into your wallet, guns that slowly unlock availability as time
goes on (or can be bought) and are further customizable, Assassin's
Creed-style slowly-unlock-the-map-and-side-missions-as-you-go gameplay,
Skyrim-style laughable sidequests where everyone needs something that's
conveniently in walking distance. Layered on top of a save-your-friends
story where you go from OHMYGODIHAVEN'TSHOTAGUNBEFOREICAN'TKILLAMAN to
fuck-yeah-jungle-survivalist-badass in the span of about 20 minutes and
you're literally egged on by an alluring woman who promises you approval
and (I'm not kidding) full-on graphic sex if you give her everything
she wants.
And yet everything manages to simultaneously
be an instant gratification roller-coaster ride. The game is filled
with cutscenes and character actions where control is taken away from
you to do something actiony while your vision is locked in all its
headbobby glory to a camera lodged in your character's eye sockets. Your
character is established as being a well-off white kid from California
who hasn't touched a gun in his life and couldn't imagine shooting even
his kidnappers, fortunately your older brother (whom you're held captive
with) is an ex-marine so he's able to show you the ropes before being
conveniently killed--but it's no problem because you're instantly
adopted by the warrior tribe culture that's fighting against the pirates
who kidnapped you and your friends who have this mysterious power that
turns you into a master-stealth-ninja-survivalist by merely placing a
small tattoo on your left arm. Everyone on the island instantly knows
your name and how much of a badass you are, there's zero character
development at all--you're instantly the only possible person in the
world who can solve this island's troubles.
Putting
myself in my character's shoes is very difficult. I feel like it robs
me of what could have been an amazing character development experience
when my character is suddenly a master marksman with what should be
years of jungle special forces training literally the second I step out
of Dennis' shack. There's no tension, no proper sense of the stakes
whether it be in a small situation like taking over an outpost to the
overarching story (your character constantly whining about the imminent
danger of his friends doesn't do it, and is frankly meaningless to us
when we the player don't KNOW Jason's friends personally). And the
extent of the actual in-game character development I've seen thus far is
the friends you rescue being shocked that you're no longer a benign
white boy who panics at the first sign of danger like they do.
I
feel like the setting is a mask for what is basically an empty game
experience that only exists to eat up my time and money. It's the
sodapop of video games--empty calories that tastes sweet but has no
substance.
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