I've been playing Far Cry 3 lately and enjoying it for the most part, but the more I play it the more it worries me.
Far
 Cry 3 is the epitome of the science of modern game design.  It's also 
the next logical step in open-world sandbox-style games after Skyrim, 
and it certainly bears a lot of the marks of its influence.  Everything 
about this game is designed to keep you playing a little bit longer: XP 
based character progression, tons of collectables, hunting for crafting 
materials, tiny bits of treasure scattered everywhere that trickle 
slowly into your wallet, guns that slowly unlock availability as time 
goes on (or can be bought) and are further customizable, Assassin's 
Creed-style slowly-unlock-the-map-and-side-missions-as-you-go gameplay, 
Skyrim-style laughable sidequests where everyone needs something that's 
conveniently in walking distance.  Layered on top of a save-your-friends
 story where you go from OHMYGODIHAVEN'TSHOTAGUNBEFOREICAN'TKILLAMAN to 
fuck-yeah-jungle-survivalist-badass in the span of about 20 minutes and 
you're literally egged on by an alluring woman who promises you approval
 and (I'm not kidding) full-on graphic sex if you give her everything 
she wants.
And yet everything manages to simultaneously
 be an instant gratification roller-coaster ride.  The game is filled 
with cutscenes and character actions where control is taken away from 
you to do something actiony while your vision is locked in all its 
headbobby glory to a camera lodged in your character's eye sockets.  Your
 character is established as being a well-off white kid from California 
who hasn't touched a gun in his life and couldn't imagine shooting even 
his kidnappers, fortunately your older brother (whom you're held captive
 with) is an ex-marine so he's able to show you the ropes before being 
conveniently killed--but it's no problem because you're instantly 
adopted by the warrior tribe culture that's fighting against the pirates
 who kidnapped you and your friends who have this mysterious power that 
turns you into a master-stealth-ninja-survivalist by merely placing a 
small tattoo on your left arm.  Everyone on the island instantly knows 
your name and how much of a badass you are, there's zero character 
development at all--you're instantly the only possible person in the 
world who can solve this island's troubles.
Putting
 myself in my character's shoes is very difficult.  I feel like it robs 
me of what could have been an amazing character development experience 
when my character is suddenly a master marksman with what should be 
years of jungle special forces training literally the second I step out 
of Dennis' shack.  There's no tension, no proper sense of the stakes 
whether it be in a small situation like taking over an outpost to the 
overarching story (your character constantly whining about the imminent 
danger of his friends doesn't do it, and is frankly meaningless to us 
when we the player don't KNOW Jason's friends personally).  And the 
extent of the actual in-game character development I've seen thus far is
 the friends you rescue being shocked that you're no longer a benign 
white boy who panics at the first sign of danger like they do.
I
 feel like the setting is a mask for what is basically an empty game 
experience that only exists to eat up my time and money.  It's the 
sodapop of video games--empty calories that tastes sweet but has no 
substance.
 
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