Adapted from a series of posts I've made elsewhere.
Bioshock
Infinite: I'm not impressed. Tried too hard to one up the look of its
predecessors without properly capturing the spirit. The story is not
extremely engaging, nor particularly thought provoking. It touches on
themes of political ideology and sociology to justify the setting
without exploring them with any depth or finesse--which could have been
an improvement upon its forefathers' flimsy
pedantic, black & white morality shortcomings. The gameplay is
disgustingly linear (although to its credit they at least try to hide
it) and is at best a cash-in on the series' iconic imagery and at worst a
cash-in on generic actiony spectacle shooters.
I'm
a pretty huge fan of the first Bioshock; I even liked the
much-less-critically-successful sequel. I think what really killed
Infinite for me was about halfway through the game when I realized I was
basically playing Dishonored in a floating cloud city without the
stealth mechanics. I kinda wish they'd given it a different name
instead of Bioshock.
The
game just didn't have any humanity: take the first Bioshock where even the
average mook (not even taking into consideration that care was given to
creating personalities for every archetype of splicer) was identifiable
as a person who fell from various
levels of grace into the mutated hell of plasmid overuse (plasmids,
also note, were more than a gameplay mechanic and was quite central to
the overarching plot). In Bioshock Infinite at every stage you're
gunning down faceless zealots of various flavors, with virtually no
distinguishing characteristics amongst them--the most egregious example
being Cornelius Slate's soldiers, whom you have no reason to fight and
have absolutely no reason to fight you other than that the Hall of
Heroes apparently was in dire need of local adversaries.
Honestly, the most exciting part of the game for me was the brief moment in the ending sequence where you end up in Rapture (I was actually kind of hoping there'd be an even longer nod to the first game, maybe witnessing the plane crash before you enter the lighthouse). And even that moment was partially spoiled by the cockblocky way the sequence conveniently puts down a recurring big bad which would have made an excellent boss fight somewhere instead of just getting tossed in the trash heap with the rest of the plot.
It's a cushy
themepark ride; significantly more style than substance, content only to
briefly amuse you with flashing lights until the ride commensurate to
the ticket you paid for is over.
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