Monday, July 27, 2015

They See Me Cappin', They Leavin'

I really think Skyforge is shooting itself in the foot by giving players a reason to stop playing every week as soon as they hit the weekly caps after a few days.  Cap reset Tuesday night and I was coming up on the Spark of Insight cap by Thursday night without premium.

"Work on orders" is not a proper answer to this.  Orders have two paths of progression: upgrading temples & chapels and raising adepts.  The former has two components: temple/chapel level and quality.  Temple and chapel levels have the most impact on both your prestige level and your character's stats but it is capped by the currency cap because holy texts are tied to currency.

So once you're at cap you're not going anywhere in terms of upgrading temples and chapels.

Temple and chapel quality require both credits (limited by cap, obviously)--and quite a lot of credits--and components received from missions available every other day.  So okay, there's a reason to log in every other day as long as you want to keep playing.  If you're not saving some credits in reserve, any progress on quality ends with the currency caps too.

Then there's raising adepts and ranking up your order, neither of which have an appreciable impact on your prestige or character.  In fact, the only direct relation they have that I'm aware of is that higher ranks allow for higher temple levels, except that just by sending adepts on missions regularly I've extremely outpaced the speed of my temple development.  The only way this would be a hindrance to progression is if someone never bothered with missions until they hit temple level caps.  Elsewise, order rank only seems to affect max level of adepts, level of daily adepts available to recruit, difficulty of missions, and number of adept slots.

You could, very very very easily, never "work on orders" and not lose out on much just by maintaining them for a few minutes every couple days and/or regularly on the few days of the week you're logged in full time.

So let's talk about the reason behind the caps.  Apparently according to devs (or so I'm told), it's meant to slow player progression into the endgame to give them more time to work on content.  It's a novel idea which I was okay with until the second week now where I kind of just wish I could explore the game unhindered.  If I really think about it, I'd rather reach the cap quickly and have nothing to do and then concern myself with minute character development than hitting caps in a few days.  I can FEEL it draining my enthusiasm for this game and that's very disturbing and frustrating that a game seems like it's okay with that.  My interest in it survives pretty conveniently right now that there isn't something else that wants my full-time attention.

I want to see where the story goes, I want to see where the gameplay goes, I want to see what the endgame is like, and I'd rather the thing between me and all of those not be that my numbers refuse to go up after a certain point.

I'd rather hit an empty endgame in a few weeks than hit an empty game 4/7 days of the week for months.

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