Tuesday, April 24, 2012

Rocket Boost Tweaked

This caught my eye in today's patch notes:

Legacy

  • The Rocket Boost ability can now be used inside and isn't restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.

So now it's not useless, just mostly useless.

Sunday, April 22, 2012

Anyways...

Well, yesterday's blowout is over and I've had some time to cool off.

Decided to sooth the embers by taking the MoX parser to the training dummy to compare numbers.  I wrote down numbers at the time but didn't save them.  The gist of the results are that between 4 characters and 5 specs, my Sorcerer had the highest sustained DPS.  I interpret these results to mean I must be just terrible at playing Lethality Sniper; my Sniper (who is admittedly in slightly worse gear than my Sorcerer) was ~50 DPS behind.

Tested both Annihilation and Carnage specs on my Marauder and they both approximately matched my Sniper (with notably not-as-high-quality gear on my Marauder).  There was something like a 10 DPS difference between the two specs with Annihilation being the higher of the two.  This would suggest to me that Carnage is the "safer" of the two specs in terms of damage output, being that shorter fights and fights that require lots of target switching would seem to favor the bursty nature of Carnage as compared to the build-up style of Annihilation.

Threw my Mercenary into the mix just to confirm the degree of the nerfs and to see if it's even vaguely comparable to the others.  It was indeed a ways behind.

Honestly, I ripped into the quality of Sorcerer DPS probably more than it deserved in my last post.  It's safely tucked away in middle-tier.  At least it's not Assassin or Operative or Juggernaut DPS, and it still has some handy utility...

...is what I'd like to say, but honestly even the occasional miracle-Extricate doesn't make up for how boring Hybrid spec is to play now.  The spec is still the best by 2-3% (so the minmax monkey in me won't let me change specs) and has literally changed by 1 point (the point from Chain Lightning now goes into the first tier healing tree talent that improves Force crit by 1%).  Hybrid now literally boils down to figuring out which is the lowest between the remaining uptime on Affliction and the cooldowns on Death Field and Crushing Darkness and getting ready to recast that spell while jamming your Force Lightning key.  There's no finesse in managing Force any more since you're always nearly full on it and there's no judgment required in deciding what to blow your next Wrath proc on since there's only one ability that it's worth consuming for on a cooldown so long that only the worst of RNG will leave you fishing for a proc.  They didn't fix the double dipping on Lightning Barrage and it's a good thing they didn't because that double dipping literally makes the DPS of the spec.  If they hadn't nerfed Arsenal Mercenary: Revenge of the Tracer Missile into obscurity (holy shit that's an entirely separate rant) I'd almost rather be playing that.

AND THANKS FOR PUTTING ALL THAT ACCURACY ON OUR NEW GEAR BIOWARE, WAY TO GO.

TL;DR I'm no longer a searing-hot cyclone of rage, I'm just plain depressed.

Friday, April 20, 2012

FUCK

So, I really hate to do two really ranty posts in the same month, much less the same week, but I'm pissed enough off that I feel I won't really do myself justice unless I crystallize my thoughts right now.

As I write this, Memories of Xendor is attempting to defeat Kephess to clear Denova Hard Mode.  As I write this, all 6 of my 50s are benched because Sorcerer DPS is fuckin' terrible.

It's a little bit of a slap in the face given my accomplishments.  I've had 6 50s for some time now; two of them are absolutely geared to the teeth, three of them are pretty passable, one of them hasn't been geared at all for PvE.  I'm amongst the first legacy level 50 players in all of the game, and the only one on Helm of Graush.  I haven't missed a single mandatory or optional raid night.  I've consistently performed well.  In light of all of the above I've been in the guild 9 weeks and have already been essentially inducted into what could be considered the officer core of the guild.

But I still can't even get in on progression where it counts 'cause the class I picked got the shaft in 1.2.  The DPS in the ops group right now is literally a Marauder, a Powertech, and two Snipers, with an additional Marauder also on standby.  Two of them have been in the guild less than two weeks, one of those two I'm personally responsible for having recruited.  The last sentence is irrelevant to the point I'm trying to make, but I'd be lying if I said they didn't escalate my rage at the moment.

Raid leader says it's because of the numbers.  Which is kind of okay, I mean I can respect that.  But I've been trying to decide since long before 1.2 and for a little while after which class to focus on.  If I'd had the heads up that if I wanted to have a secure spot for progression I'd need to take the high numbers it would have been no contest--Sniper all the way (like I said, two 50s absolutely geared to the teeth).  Instead, I stuck it out with Sorcerer for the guild because A) we literally have no other DPS Sorcerers and B) regardless of DPS, Sorcerer brings a lot of utility.

Foolish me.

Raid leader says it's not personal.  But that's kind of the problem, as per my third paragraph.  We're not shooting for world first or North America first.  We're not even in competition for server first any more.  This is for Empire-side server first.  Our only competition right now is pretty much just Ebonlore, Catalyst, and Challenge Accepted, and none of them have finished the second boss on Hard Mode.  They couldn't humor my shitty class for just one more boss?  Or fuck, take any of the other 5?  You've just sent the message that everything I do doesn't mean shit if I'm not playing the flavor of the month class.

So I'm only going to play the flavor of the month class.

And trust me, to the casual reader I understand how petty this sounds.  I play this game for progression and it really means a lot to me, so please try to understand that being excluded therefrom, especially in light of the time and effort I've put into this game, is absolutely fucking frustrating.

Thursday, April 19, 2012

My Custom UI

Someone on my lil YouTube tutorial for Ginnai's parser asked if they could get a copy of my UI, so I went and uploaded the XML.

Download link: https://rapidshare.com/files/2468597129/Pantera_custom.xml

Download that file and then place it into: C:\Users\[Your User Profile Here]\AppData\Local\SWTOR\swtor\settings\GUIProfiles
You'll need to manually enter up to AppData on your Windows Explorer to get there (or if you're lazy like me just get to C:\Users\[Your User Profile Here]\ and then manually enter AppData).

Wednesday, April 18, 2012

Hard Mode Colonel Vorgath Down

And that's 3/4.  Put in a few attempts on Kephess to see what's new but didn't really work at it yet.  I picked up the Campaign gloves but won't really be able to put 'em to use until I can get my hands on another copy of the mod and augment to go with 'em.

Hard Mode Tanks Down

Anyways, now that yesterday's emo episode is over, I ought to report that last night we downed the second boss in Denova on Hard Mode.  Gonna work on the next boss later tonight.  This makes us the farthest progressed Empire guild on Helm of Graush (there's already two Republic guilds that have cleared it out), and something like 33rd worldwide.

Tuesday, April 17, 2012

Rant Time!

Hey everybody, it's rant time!  Yay!

So I appended a little checklist on to the end of my last post to keep track of everything I need and then checked the GTN for the fourth time to find some orange boots or gloves recipes.  There weren't any, which begged the question: are there any orange boots or gloves recipes?  Off to Torhead to manually search through all the Synthweaving recipes...

Why yes!  There are!  If don't mind getting (or already have) Valor Rank 60 for BM gear or already have the bind-on-pickup Exotech recipes.

Guess who has neither?  Me!

So yeah, I'm officially sick of the design of itemization in 1.2.  I'm about ready to give up on crafting and just gear out from tokens instead of bothering with this horseshit any more.  I think it's stupidly unfair how much work you have to do to squeeze out a few more incrementally higher numbers just because Bioware has its head up its own ass about itemization.

What do I mean?
-The fact that I'm ripping item modifications out of Assassin gear to use because they still think Sorcerer's need Accuracy on their items
-Campaign gear cannot be RE'd for appearance without the Armoring slot still on the gear, meaning its a gamble between keeping the best gear available or gaining access to the appearance of the best gear available.
-Blowing hundreds of Black Hole Commendations on a chance to learn gear recipes.
-The sparse, easily accessible orange gear that can be critted as recipes rely on random world drops and crafting mission success rates, generally look like ass, and there aren't even accessible hands or feet recipes.

This isn't fun, it's just infuriating.  Fun minmaxing is figuring out how to play better and selecting the right gear from an itemization pool that makes sense, not figuring out how to beat an itemization schema designed by retarded monkeys.

Did they not learn their lesson in making people open random boxes for PvP gear?  Did they think we'd still enjoy gambling on reverse engineering for loot?  At least random PvP boxes were something that affected everyone who PvP'd equally; this only affects the people who actually give a shit about playing at their peak.  Furthermore, it just blows my mind how you could scrap together this system and then be too stupid to make sure there's enough recipes to make it work.  In designing a system with the goal to allow players to wear whatever they want, they pigeonholed top tier, progression-focused players into wearing whatever shit-looking orange recipes are sparsely available.  Oversight is not an excuse any more, this game's been live for 4 months.

Whatever, I'm just pissed I wasted the last 12 hours figuring out how to minmax gear that can't be minmaxed for a class that's low-to-mid tier DPS regardless of the effort I put into it, I'm sure I'll get over it.

Monday, April 16, 2012

Minmaxing Abraxane: 1.2 Edition

Some quick personal notes on BIS item modifications.

So I noticed the armoring on the campaign gear that include the set bonuses themselves have varying stats.  Reportedly each armoring does need to stay with it's set piece (ie the head armoring requires an orange head piece to be slotted into) but until I see proof I'm going to at least make note of the BIS armoring as well.  Nevermind, I already have the Campaign legs and will have to strip the mods shortly (I've got everything but the augment ready), so I'll know the answer to this conundrum soon.  Yep, restricted to like set pieces.
Armoring: 49 Endurance, 68 Willpower
Available on:
-Campaign Force-Master's Headgear
-Campaign Force-Master's Lower Robe
-Campaign Force-Master's Vestments
Non-set Armoring: 49 Endurance, 68 Willpower
Available on:
-Black Hole Force-lord's MK-1 Headgear - 60 BHC
-Black Hole Force-lord's MK-1 Vestments - 60 BHC
-Black Hole Striker's MK-1 Boots - 50 BHC
-Campaign Force-Mystic's Boots
-Campaign Force-Mystic's Gloves
-Campaign Force-Mystic's Lower Robe
-Campaign Stalker's Handwraps
-Campaign Stalker's Legwraps
-Campaign Stalker's Robe
Important note: armoring, even in Black Hole gear, is restricted for use only amongst the same slot pieces ie armoring from boots can only be used on other boots.

Mod: 32 Endurance, 53 Willpower, 41 Power
Available on:
-Black Hole Striker's MK-1 Boots - 50 BHC
-Campaign Force-Master's Boots
-Campaign Force-Mystic's Lightsaber

Enhancement: 27 Endurance, 41 Power, 57 Surge
Available on:
-Black Hole Striker's MK-1 Boots - 50 BHC
-Campaign Force-Mystic's Gloves
-Campaign Force-Mystic's Lightsaber
-Campaign Force-Mystic's Lower Robe
-Campaign Stalker's Robe

Fuck, just realized this enhancement might be on gear sets for other classes too, but whatever, doesn't really matter.

Hilt: 49 Endurance, 68 Willpower
Available on:
-Campaign Force-Mystic's Lightsaber (This comes with all BIS item mods.)

For a full complement of mods and enhancements I will need: 250 Black Hole Commendations for 5 sets of Black Hole Striker's MK-1 Boots
Alternative: I will additionally do the Black Hole weekly and NM KP on my Mercenary (Cybertech) and/or Marauder (Artificing) to obtain the recipe for the relevant mod and enhancement.

Holy shitfuck, Black Hole Striker's MK-1 Boots have fucking everything I'll ever need.

Notes: Well, obviously, none of this has any crit on it.  Comparing non-set pieces...

BIS Non-set pieces (note that these will have to be crit-crafted versions thereof):
Offhand: We don't know if these can be learned as recipes yet, but just in case...
-87 Endurance, 102 Willpower, 102 Power, 649 Force Power, 57 Surge - Black Hole Striker's MK-1 Generator (note that although it's called a Generator it's classified as a Focus)

Waist:
-For power: 81 Endurance, 94 Willpower, 41 Power - Campaign Force Mystic's Sash/Campaign Stalker's Waistwrap
-For crit: 81 Endurance, 94 Willpower, 41 Crit - Campaign Force-Master's Sash

Ear: This is kind of a tough call since between the two following listed there's a +18 Willpower, +22 Crit, -57 Alacrity difference between what I'm presuming is the BIS (the higher WP/Crit Striker piece, as opposed to the Force-lord's).  For the sake of prioritizing crafting though, the second may be a better choice since it favors both DPS and healing.
-87 Endurance, 102 Willpower, 57 Accuracy, 71 Crit - Black Hole Striker's MK-1 Chip
 -121 Endurance, 84 Willpower, 49 Crit, 57 Alacrity - Black Hole Force-lord's MK-1 Relay

Implant:
-87 Endurance, 102 Willpower, 71 Power, 57 Alacrity - Black Hole Force-lord's MK-1 System

Wrists:
-For power: 71 Endurance, 102 Willpower, 41 Power - Black Hole Force-healer's MK-1 Cuffs
-For crit: 71 Endurance, 102 Willpower, 41 Crit - Black Hole Striker's MK-1 Bracers
Black Hole wrists aren't RE-able
-For power: 81 Endurance, 93 Willpower, 41 Power - Campaign Force-Master's Bracers
-For crit: 81 Endurance, 93 Willpower, 41 Crit - Campaign Force-Mysrtic's Cuffs

Final thoughts: more evidence Bioware still doesn't understand the itemization of their classes.  Most of the Assassin DPS Black Hole gear is top tier for Sorcerer DPS.

BIS checklist:
Item recipes:
-Mod: X (Voltaren - 50 BHC/attempt)
-Enhancement: X (Seroquel - 50 BHC/attempt)
-Augment: O
-Offhand: X (Seroquel - 50 BHC/attempt)
-Ear: X (Voltaren - 35 BHC/attempt)
-Implant: X (Lantus/Desyrel - 35 BHC/attempt)
-Wrists: X (Abraxane - 30 BHC/attempt)

Mainhand: X
-Recipe: O
-Crit:O
-Hilt: X (Campaign token)
-Mod: X (from Campaign saber)
-Enhancement: X (from Campaign saber)
-Augment: X

Offhand: X
-Recipe: ? (investigate; Seroquel)
-Crit: X
-Augment: ?

Head: X
-Recipe: O
-Crit: X
-Armoring: X (Campaign token)
-Mod: X
-Enhancement: O
-Augment: X

Chest: X
-Recipe: O
-Crit: X
-Armoring: X (Campaign token)
-Mod: X
-Enhancement: X
-Augment: X

Hands: X
-Recipe: X
-Crit: X
-Armoring: O
-Mod: X
-Enhancement: O
-Augment: X

Waist: X
-Recipe: X (Campaign token)
-Crit: X
-Augment: O

Legs: X
-Recipe: O
-Crit: O
-Armoring: X (Campaign token)
-Mod: X
-Enhancement: X
-Augment: O

Feet: X
-Recipe: X
-Crit: X
-Armoring: O
-Mod: O
-Enhancement:O
-Augment: X

Ear: X
-Recipe: X (Voltaren)
-Crit: X
-Augment: X

Implant: X/X
-Recipe: X (Lantus/Desyrel)
-Crit: X/X
-Augment: X/X

Wrists: X
-Recipe: X (Abraxane)
-Crit: X
-Augment: O

Sunday, April 15, 2012

Hard Mode Zorn and Toth Down

After several hours' worth of attempts we finally got boss #1 in Hard Mode down. Antimony got a recording of the win somewhere.   Updated the loot list with what we saw drop.  I won the roll on the Campaign legs token and as much as I'd like to keep 'em because Sorcerer Campaign gear looks sweet, it's realistically my duty as a Synthweaver to rip out the mods, stick 'em in another orange item that has an augment slot, and then RE the shell.

Normal Mode Donova Cleared

Just put the finishing touches on Normal Kephess.  Dropped a pair of Black Hole Stalker boots that we decided to hand it off to a Cybertech to experiment to see if the item modification patterns could be learned.  As suspected, the armoring could not be learned for a pattern but the mod could be (alas no luck this time).  Presumably so can the enhancements.

Rakghoul Event on Tatooine

Those of us who logged into the fleet this morning were surprised with some super secret stealth news bulletin about a Rakgoul outbreak on Tatooine.  Translation: surprise new daily area!

It seems that there's two groups of quests for Rakghoul DNA Samples, one batch of quests in the northeast of the Dune Sea followed by another set at the far east of the planet.  The DNA samples which are used as currency for a vendor that can be found a little north of the Dune Sea event area (open your map and click the vendor dot on the left if you can't find it).

The main quests seem to give ~15 Rakghoul DNA Samples, but there appear to be other ways to get them.  There's an additional quest to infect 10 players, but it's not clear how exactly you go about doing this.  You also reportedly get 5 DNA Samples when your infection progresses to the point where you explode, but it's also not clear how this works.

But most importantly, the vendor has Black-Green color crystals!  Gotsta get that shit asap.  The samples aren't BoP and are possibly tradeable, so I'm gonna run 'em on several of my alts.

Update 1: Main quests give 10.  It seems you get 5 samples every time you die while with the Feverish debuff?  Which seems to progress from Lightheaded after a certain amount of time?

Update 2: There's three world bosses you can reportedly kill for a title, we're working on the one by the Sarlacc pit.  The normal world boss is reportedly replaced with a level 50 infected version.

Update 3: Confirming the observations in Update 1; you can receive the infection from either an infected enemy or an infected player that blows up.  You start with Lightheaded and after some time it progresses to Feverish.  At Feverish you can either die or wait longer and you'll blow up and get 5 Rakghoul DNA Samples.  The debuffs seem to bug out sometimes (it seems to for sure if you log out) and doesn't progress, in which case you can correct it by using the vaccine (which you can buy from the event vendor).

There's also another mini-quest line that starts at the news screens just outside the airport.  From there you need to head north to find a crashed escape pod buried in the wall along the road running up the west side.  Then go to a box of medical supplies at the north-middle-ish of Mos Ila.  Then go to the kiosk near the speeder north of Mos Ila to start the quest to find 12 Stardream Wreckage pieces.

Update 4: The quest above ultimately rewards a Crimson Rakling pet (which is different from the Pale Rackling available from the event vendor).

Update 5: The color crystals are, sadly, not RE-able for a recipe.

Saturday, April 14, 2012

Timesinking

Trying to decide what to squander my free time on now that 1.2's out.  I figured I'd get back into PvPing, but I've been trying to on Lasix and every second I spend solo queuing drains my will to live so that's on the back burner until we have some actual organized guild PvP.

Then there's leveling Desyrel, which I'd like to do.  This is partly hindered by the fact that doing so would also necessitate continuing my powerquesting guide, which I'm currently too lazy to want to do.  Finally, I'm still actually quite enjoying Star Trek Online and it's not yet fully run its course with me yet.  Basically I just need to figure out which of the two I want to do on a daily basis.  Might compromise and do a level or so on Desyrel a day or somesuch.

Denova Normal Mode Progression

Went back into 8-man Normal Denova with whomever we could scrape together; we've adopted an unusual raid schedule this week since the new stuff came out on a Thursday.  First boss was already down from the 16-man we ran last night.  Got up to and through several attempts on the last boss.

Second boss, the tanks, have some tricky mechanics but aren't really all that hard once you've learned to juggle them.  For people just wading into it, it's important to know not to destroy the shield generators on the add phase and that Double Destruction must be dealt with by some coordination between two DPS and the tank.  There's a lot more to it, but dealing with those two mechanics is a start.

The third boss is a puzzle boss and likewise pretty easy once you've got the hang of it.

The last boss was kinda fun and tricky.  We got close several times and with a little cleanup (ie not raiding with several members in a time zone where it's 2AM) it'll be pretty simple to finish off.

Also, it's important to keep in mind that mid-way to the next boss after every boss there's a chest containing an additional 4 Black Hole Commendations.  The lockout on the chest seems tied to the death of the previous boss.  When we started and got to the chest between bosses 1 and 2 we were unable to open it; we surmised that the reason has to do with the instance resetting (similar to how the boss-loot boxes regenerate but are inaccessible for the pylon and council bosses in EV).  Also, we had one member swap out for another after the second boss and the new guy we brought in couldn't access the chest after the second boss--furthermore after we discovered this we tried to bring back the guy we swapped out and he couldn't access the chest either.  So if you're going to call it a night after one of the bosses and still want the additional loot, make sure you clear your way to the chest before you close shop.

Friday, April 13, 2012

Updating the Loot List

I've updated the loot list (see links to the right) with what I've seen drop from the new content (The Lost Island and Denova) and will continue doing so as we continue progressing through it.

Thursday, April 12, 2012

1.2 Day/Nightmare Pilgrim

1.2's finally here, woo!  Also, check out this slick promo for those of us who have been around since the beginning.

As expected, had to go through every one of my characters to set up the new UI and do some rebinding.  Also transferred excess funds to Abraxane to buy some Legacy unlocks.  DO NOT buy Rocket Boost it's a complete waste of 2-4.5 mil; it's a 110% speed boost (ie same as the highest level mounts) that can only be used out of combat and in areas where you can mount.  So it's useless in PvP et al and anywhere you can use it you might as well mount up anyways.

MoX went through the first boss in Denova on 16-man Normal then shifted to work on Nightmare Pilgrim in a half-MoX, half-Ghost Codex 16-man raid.

Here are some of the essential quirks to Nightmare Pilgrim:
-Start with all DPS on the The Thing From the Stars (hereafter referred to as TTFtS), the reason why will be apparent as the fight goes on.  They need to be killed at the same time.
-It's a pretty simple fight until TTFtS gets to ~50%.  As TTFtS approaches 55-50% you'll notice two key things:
--First the Nightmare Pilgrim (hereafter referred to as NP) will do an aoe knockback and then put up a shield (he channels it), attempting to damage NP while this shield is up will instead deal damage back to you ie do not attack him while this shield is up.
--Second and at the same time, several members of the raid will receive a debuff called Bloodmark.  Who receives the buff will be identifiable by a shaft of white light that comes down to the affected players.  Players with this debuff will have massive damage inflicted upon them if they damage TTFtS.
--Thus as TTFtS approaches 50% all DPS should stop (or to be more precise, have everyone stop as soon as NP puts up his shield) and wait until Bloodmark is up (it should be up by the time NP stops channeling the shield).  Everyone who receives Bloodmark should start DPSing NP, everyone else should resume DPS on TTFtS.
-Bloodmark lasts 90 seconds.  As its duration is close to finished the above pattern repeats; NP knockbacks and shields, Bloodmarks go out.  The rest of the fight is basically juggling this mechanic.
-There's some intense tanking mechanics to the fight as well, but I'm personally pretty oblivious to what the tanks were doing.

Tuesday, April 10, 2012

Itemization in 1.2

Wanted to call attention to this thread on the PTS forums by Georg Zoeller explaining precisely how itemization 1.2 works.

A few things I thought were noteworthy on a quick first-read:
-Black Hole gear cannot be reverse engineered for patterns (but Campaign gear can)
-Black Hole gear has no set bonus, but Campaign gear does AND it's the same as the current Tier 1 set bonuses
-Warzone Commendations can be traded in for Rated Warzone Commendations

1.2 to Arrive Thursday

Update to my previous post: 1.2 will be coming out this Thursday.

This Wait Is 1.2 Long

So no 1.2 today, despite the latest "official" rumors that it's due out this week.  But that's alright, it'll give us a lil more time to test Ginnai's parser and the new content.

I hit level/grade/whatever 45 in STO and have been having fun with the STF missions meanwhile.  My wife and I have been playing Wakfu in bits too.

Friday, April 6, 2012

MoX Raid Meters

Ginnai made a post on the PTS forums formally releasing his raid-wide meters to the public: http://www.swtor.com/community/showthread.php?t=394608

Edit: Find the actual parser on our guild website here.

STO and Tera and Wakfu, Oh My!

Continuing my free-to-play MMO binge to kill time until 1.2: I discovered yesterday that Wakfu's already been out for a little while (since late February).  Wakfu's a pseudo-sequel to an MMO called Dofus that's made by a French developer.  There's also a pretty badass French cartoon based on Wakfu/Dofus that I've been slowly watching, so I've been looking forward to the US release of the Wakfu MMO for a while now--didn't realize it was already out.

But being as I'm still enraptured by STO and plan on playing the Tera weekend beta a bit with Callsign, it's gonna be on the back burner for a lil bit still.  I actually managed to convince my wife to give it a try to tell me what she thinks since I won't have much time yet to play it.  She seems to like it so far.

In other news, we raided up to a few attempts at the second boss of the new raid on the PTS last night.  We didn't finish it off, but pinned down the mechanics on the first part of the fight.  The first boss went a lot smoother when we stopped trying to move everyone around and had everybody who's on a particular boss stay in the same area and have only the tanks switch spots when they need to switch (so the tanks switch sides but each boss itself ends up staying in the same area).  On the tank bosses we managed to figure out quickly that everyone needs to stand on the tank, and then hide under the shields when the adds show up (ie don't destroy the shield generator, either single target the adds down or AOE knockback them so they can be AOE'd away from the shield generator).  Aside from that it's a matter of not-standing-in-fire and managing the dot that the lightning tank guy puts on the tank.

Sunday, April 1, 2012

Super Denova

We finally got things together to try out the new raid on the PTS tonight.  Bad news was I had to heal.  I haven't raid healed since I played a Resto Shaman in WoW in WotLK like three years ago.  I was a bit rusty.

Spent time trying to figure out Zorn and Toth on Normal Mode.  Between me having to heal and Evo having got the wrong character copied over, we had some trouble with it.

Almost more importantly, we got to beta test Ginnai's damage meters.  He's got a really slick interface that collects, parses, then displays the logs of everyone in the raid as their logs are generated.  There is, of course, plenty of bugs to work out and it's far from finished, but it's already showing some interesting data.